/* Copyright 2011 Ilkka Halila
This file is part of Goblin Camp.

Goblin Camp is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Goblin Camp is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License 
along with Goblin Camp. If not, see <http://www.gnu.org/licenses/>.*/

#pragma once

#include "tileRenderer/Sprite.hpp"

class StatusEffectSprite
{
public:
	explicit StatusEffectSprite();
	explicit StatusEffectSprite(Sprite_ptr sprite, int flashRate, bool alwaysOn);
	~StatusEffectSprite();

	void Draw(int screenX, int screenY, bool forceOn) const;
	bool IsAlwaysVisible() const;
	bool Exists() const;
	
private:
	Sprite_ptr sprite;
	bool alwaysOn;
	int flashRate;
};